Look, no controller (Image: Jonathan Alcorn/Bloomberg/Getty)
Microsoft’s long-awaited body-sensing technology, Project Natal, got a new name last week at the in Los Angeles. , as it is now called, is a set-top add-on for the Xbox 360 console that allows gamers to become the controller: move your arm and your on-screen character moves the same way; jump and it jumps.
While Microsoft says Kinect will , many hardcore gamers are dubious. Earlier this year New ¾«¶«´«Ã½ revealed that the depth-sensing camera is capable of identifying and tracking body parts to within a 4-centimetre cube in space, every 10 milliseconds, using just 10 to 15 per cent of the Xbox’s computing resources. It’s that latter statistic in particular that , who argue that any drain on computing resources will have a detrimental impact on game quality.
Whether or not Kinect succeeds as a gaming platform will become clearer when the device goes on sale in November. But games are only the starting point for interface-less technology, according to one of the Microsoft brains behind Kinect’s advanced object recognition algorithms.
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Help for surgeons
“Looking forward into the future, I expect to see it in other types of applications,” says of Microsoft Research UK in Cambridge. “We’re starting to think hard about that now.”
While games provided the initial impetus for Kinect, Shotton is now interested in exploring other practical applications, such as hands-free access to patient files for surgeons, smoother presentation software, and intelligent monitoring systems.
Kinect-like technology could, for instance, be used in a home-security system that wouldn’t confuse the motion of pets or family friends with those of an unfamiliar intruder, Shotton says. It could even serve as a remote monitoring system to help care for elderly people if it was first trained to infer a person’s well-being, or otherwise, from posture and activity levels.
“The algorithm is essentially there for doing that kind of application, it’s just a question of whether this is a socially acceptable thing: having a camera looking in on people,” he says.
Millimetre precision
Kinect’s body-recognition algorithms were trained to recognise body parts by running through millions of images, both human and computer-generated. While the training focused on poses that might be used in games, the system was also taught to recognise more mundane postures and gestures.
This gives developers access to a palette of 20 skeletal joints, tracked in 3D, with which to create poses and gestures that the system will respond to. “There’s a lot of expression there,” says Shotton.
The current camera and computing hardware limits the accuracy of Kinect. But with faster cameras and a bigger computational budget, Shotton is confident it could reach millimetre precision, a benchmark in the realm of bigger, more expensive motion-capture technologies.
That higher resolution is a key enabler if an interface-less computer is to be used for “real work”, says John Underkoffler, chief scientist at in Los Angeles. Underkoffler was the science and technology adviser on the 2002 film Minority Report.
Less than a decade on, Underkoffler has , similar in many ways to the technology that appeared in Spielberg’s film. “When space is the medium, every nuance counts,” he says.
Underkoffler sees Kinect as part of a broader trend towards computers that understand and interact with humans in real space. From storing digital files in physical objects, to multiple people collaborating to build virtual objects using just their hands, he says computers that can track people and objects in real space will change the way we think about technology, freeing humans from the need to “subvert our anatomy to the tyranny of the mouse and keyboard”.
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![Astronomers have long known that understanding how star clusters come to be is key to unlocking other secrets of galactic evolution. Stars form in clusters, created when clouds of gas collapse under gravity. As more and more stars are born in a collapsing cloud, strong stellar winds, harsh ultraviolet radiation and the supernova explosions of massive stars eventually disperse the cloud, and their light can bear down on other star-forming regions in the galaxy. This process is called stellar feedback, and it means that most of the gas in a galaxy never gets used for star formation. Researching how star clusters develop can answer questions about star formation at a galactic scale. Now, the state of the art has been further developed with both Hubble and Webb working together to provide a broad-spectrum view of thousands of young star clusters. An international team of astronomers has pored over images of four nearby galaxies from the FEAST observing programme (#1783), trying to solve this mystery. Their results show that it is the most massive star clusters that clear away their gaseous shroud the fastest, and begin lighting their galaxy the earliest. The team identified nearly 9000 star clusters in the four galaxies in different evolutionary stages: young clusters just starting to emerge from their natal clouds of gas, clusters that had partially dispersed the gas (both from Webb images), and fully unobstructed clusters visible in optical light (found in Hubble images). With Webb???s ability to peer inside the gas clouds, they were able to then estimate the mass and age of each cluster from its light spectrum. This image shows a section of one of the spiral arms of Messier 51 (M51), one of the four galaxies studied in this work, as seen by Webb???s Near-Infrared Camera (NIRCam). The thick clumps of star-forming gas are shown here in red and orange, representing infrared light emitted by ionised gas, dust grains, and complex molecules such as polycyclic aromatic hydrocarbons (PAHs). Within these gas complexes, each tens or hundreds of light years across, Webb reveals the dense, extremely bright clusters of massive stars that have just recently formed. The countless stars strewn across the arm of the galaxy, many of which would be invisible to our eyes behind layers of dust, are also laid bare in infrared light. [Image description: A large, long portion of one of the spiral arms in galaxy M51. Red-orange, clumpy filaments of gas and dust that stretch in a chain from left to right comprise the arm. Shining cyan bubbles light up parts of the gas clouds from within, and gaps expose bright star clusters in these bubbles as glowing white dots. The whole image is dotted with small stars. A faint blue glow around the arm colours the otherwise dark background.]](https://images.newscientist.com/wp-content/uploads/2026/05/13114322/SEI_296271016.jpg)


